Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Magnetar Rifle

The magnetar rifle uses magnetic fields to accelerate metallic rounds to high speeds. With few moving parts that can break down, it’s a workhorse automatic rifle popular among planetary explorers.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Magnetar Rifle, Advanced

Source Starfinder Core Rulebook pg. 176
Level 13; Price 53,700
Hands 2; Proficiency Longarms
Damage 4d8 P; Range 60 ft.; Critical
Capacity 24 rounds; Usage 1
Bulk 2; Special analog, automatic

Magnetar Rifle, Tactical

Source Starfinder Core Rulebook pg. 176
Level 9; Price 11,800
Hands 2; Proficiency Longarms
Damage 2d8 P; Range 60 ft.; Critical
Capacity 18 rounds; Usage 1
Bulk 2; Special analog, automatic

Magnetar Rifle, Elite

Source Starfinder Core Rulebook pg. 176
Level 16; Price 185,100
Hands 2; Proficiency Longarms
Damage 6d8 P; Range 120 ft.; Critical
Capacity 36 rounds; Usage 1
Bulk 2; Special analog, automatic

Magnetar Rifle, Paragon

Source Starfinder Core Rulebook pg. 176
Level 19; Price 612,600
Hands 2; Proficiency Longarms
Damage 8d8 P; Range 120 ft.; Critical
Capacity 48 rounds; Usage 1
Bulk 2; Special analog, automatic